AI Insights · Timothy · September 2022
Top 5 Hybridcasual Games Performance on Unified Platform in Middle East, Q3 2022
Discover the performance trends of the top 5 hybridcasual games in the Middle East across iOS and Android platforms during Q3 2022, with insights into weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 hybridcasual games in the Middle East showed varied performance trends across unified platforms, including both iOS and Android. Here’s a detailed look at their weekly downloads, revenue, and active users.
Stumble Guys from Scopely saw significant growth in weekly revenue, starting at around $15.8K in late June and peaking at $80K by the end of September. Weekly downloads began at 119K and showed a declining trend, ending at 76K. Weekly active users peaked at approximately 614K in late August before decreasing to 581K by the end of the quarter.
Magic Tiles 3 by AMANOTES PTE LTD experienced relatively stable weekly revenue, averaging around $3.7K, with a slight dip to $2K in mid-September. Weekly downloads saw a peak at 102K in mid-July, later stabilizing around 61K by the end of September. The app maintained a consistent level of weekly active users, starting at 595K and ending at 578K.
Race Master 3D - Car Racing by SayGames Ltd showed modest weekly revenue, averaging around $1K. Weekly downloads peaked at 96K in mid-July but declined to 48K by the end of September. Weekly active users saw a downward trend, starting at 408K and ending at 336K.
School Party Craft from Candy Room Games & RabbitCo had a notable increase in weekly downloads, beginning at 6K in late June and reaching a peak of 119K in mid-September. Weekly active users also rose significantly, starting at 14K and peaking at approximately 206K in mid-September before settling at 150K by the end of the quarter.
Hide 'N Seek! by Supersonic Studios LTD had minimal revenue, with the highest weekly revenue being just $93. Weekly downloads showed an upward trend mid-quarter, peaking at 86K in early August before falling to 33K by the end of September. Weekly active users followed a similar trend, peaking at 314K in mid-August and decreasing to 188K by the end of the quarter.
These insights are derived from Sensor Tower data, providing a comprehensive overview of the performance of these leading hybridcasual games in the Middle East during Q3 2022. For more detailed analysis and insights, visit Sensor Tower.